![]() ![]() The more your pops have access to, the happier they are which will increase stability and reduce crime. Think of amenities on planet as things you can buy in a grocery store. Workers can be promoted to specialists instantly, and specialists to rulers but to demote them takes *a very long time.* keep that in mind as you build. ![]() They run your admin building and take very high level jobs such as merchant and science director as well depending on civics, traditions etc. Last up are rulers, represented by a gold triangle. If you're making a building on your planet in one of the unlockable slots, odds are it'll need specialists to run it. Specialists do your special jobs - they make alloys, consumer goods, do research, create unity, refine special resources etc. Next is specialists, represented by a silver triangle. ![]() Your basic economy runs on workers and every pop grown will be a worker as standard. Workers are represented by a bronze triangle and can only do menial tasks - they work as clerks, miners, technicians, farmers. Jobs are split into 3 worker strata - workers, specialists and rulers. Which brings us nicely into jobs, which you can see in the population screen on your planet. Next line underneath is total pops on planet, total jobs available and then finally total unemployed pops on the planet. Third is available housing on the planet, 4th is amenities - we'll talk about these later. On the surface screen, under the planet status heading, again, left to right - first one is a percentage and this is your stability, second icon (the blacked out pop icon) is crime reflected as a percentage. Along the top of the screen, moving left to right - energy credits, minerals, food, consumer goods, alloys, influence, unity, science, empire sprawl, number of owned systems, number of owned colonies, total pops, starbase capacity and finally naval capacity. ![]()
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